According to the developers, the new GPU technology fundamentally changes the possibilities for creating 3D graphics. It makes it possible to create complex scenes in milliseconds through procedural real-time generation. Behind the development is a research team from the Visual Computing course at Coburg University of Applied Sciences in collaboration with graphics card manufacturer AMD. The team is convinced that the system, known as GPU Work-Graphs, will set new standards for gaming and design as well as virtual worlds such as the Metaverse.
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Coburg marketplace as a template
Even though the development of GPU Work-Graphs has not yet been completed, the results are already impressive. As reported by Informationsdienst Wissenschaft, the new graphics card technology has succeeded for the first time in populating a detailed 3D scene in every detail within milliseconds.
The marketplace depiction shown is just one example of many and goes beyond the generation of vegetation on display: the team populated the scene with numerous different 3D models in just a few milliseconds, as Coburg visual computing doctoral student Bastian Kuth explains the creation of the marketplace with paths, stalls, garlands and other props.
“We were inspired by the Coburg Christmas market for parts of our model”, explains the scientist. The work was created in a team led by Prof. Dr. Quirin Meyer, Head of the Bachelor Visual Computing course and Head of the Computer Graphics Laboratory, together with doctoral student Bastian Kuth and Carsten Faber from Coburg University of Applied Sciences. AMD is involved in the research topic with Dr. Matthäus Chajdas, Max Oberberger and Dominik Baumeister.
The new algorithms have now been used to generate extensive 3D worlds with an unprecedented amount of dynamic details such as growing ivy, mushrooms and sprawling grass. The researchers distributed the vegetation onto existing 3D models. The research team is convinced that this system can be used to create 3D worlds faster and more interactively. Carsten Faber, a Master’s student from Coburg, made a significant contribution to the development of the grass, which the semiconductor manufacturer AMD has already reported on in its internal research blog. Prof. Dr. Quirin Meyer is delighted: “This shows the outstanding work in research and teaching that we are doing here in Coburg in the field of visual computing!”. In a video, the team shows the real-time possibilities of the new GPU technology.
International success of the research group
The Coburg researchers have now also received international recognition: At the “High Performance Graphics 2024” (HPG) conference in Denver, USA, PhD student Bastian Kuth presented his results on procedural real-time generation using GPU work-graphs. At the HPG, scientists publish their findings in the field of high-performance computer graphics every year. The international specialist audience honored the Coburg group with the Best Paper Award, an award from the scientific community for outstanding achievements. At the same time, the group published its scientific paper “Real-Time Procedural Generation with GPU Work Graphs” in the prestigious journal “Proceedings of the ACM on Computer Graphics and Interactive Techniques”.
The work was very well received. After winning the Best Paper Award at HPG 2020 and I3D 2022, they secured third place at HPG 2023. In March 2024, AMD and Microsoft presented the world’s first demonstrator, which was largely co-developed by Coburg University of Applied Sciences as part of this collaboration, at the GDC (Game Developer Conference) in San Francisco.
In September, the collaboration between Coburg University of Applied Sciences and graphics card manufacturer AMD brought another award: the scientists, led by Prof. Dr. Quirin Meyer and Dr. Matthäus Chajdas, received the Best Paper Award at the scientific conference “Vision Modelling and Visualization 2025” in Garching.
They presented a novel data structure for the compact representation of triangular meshes, which was developed in collaboration with AMD. They also developed a parallel algorithm for fast decompression. As a result, 3D models require significantly less memory without any noticeable loss of quality. Measurements showed that the scientists were able to display the 3D models up to 80 percent faster than with previous methods.
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This article was originally published in
German.
It was translated with technical assistance and editorially reviewed before publication.
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